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The Skull Dungeon is... ugh, its a real pain in the ass, to be honest. But


here we go, none-the-less. Oh, one more thing. If the walkthrough for this


dungeon is sketchy... Im sorry. Its really a confusing place, and its even


more confusing to write a comprehensive walkthrough for it. But I did my best, Cheap University Papers on poop


its like three or four pages long... so dont be TOO harsh on me, okay? It


should still be MORE than ample to get you through this dungeon.


From the beginning, where we fall into, turn around to take on two Blue


Tentacle Monsters coming at you. Two swipes each will do them in, although, as


when we first met them in the Light Worlds Tower of Hera, strategically


slashing at them as to knock them into surrounding pits works just as well


(especially with that far more powerful Red Tentacle Monsters). Work your way


southward, avoiding the chasms all over the room, until you get to the huge


Firewall circling around a block to the south of the room. In its path are four


skull pots, that hold some goodies that youll probably want to get, just to


restock some lost Bombs and Arrows. Wait until the Firewall passes you by, then


run over to the skull pots, two at a time, to the left of the room, grabbing


whatevers underneath them. Dont let the Firewall hit you, however, or youll


lose a lot of life! Anyway, after that, work your way to the south of the room,


and to your right will be a door leading into the next area. In this area,


youll have a Blue Tentacle Monster and a Red Tentacle Monster come at you


right away. Before even proceeding through the rest of the room, youll


definitely want to take care of these menaces first. Remember, the Red Tentacle


Monsters are -far- stronger than the Blue Tentacle Monsters, and can take a lot


more damage before being defeated, so please, be patient! Once you defeat them,


you can ignore the door heading east for now, and observe another rotating


Firewall in the middle of the room. Do your best to avoid it as you work your


way northward through this room. As you get far enough north, youll notice


that theres a treasure chest just chillin there. Open this treasure chest up


to get the dungeons compass! Sweet. However, when you open the treasure chest,


the various holes and chasms in the room will change position, which means you


cant walk the same way you did before, you have to observe the new positions


of these holes. From where we are now, we can either head south, and then east


to a new room, or straight up north to a new room. First, head south, and then


east, to the room down there.


As soon as you enter this new room, the door behind you will seal shut, and


youll need to find the key in this room to open the other door out of this


room, which is to the northeast corner of the large area. Youll be greeted by


two new monsters in this huge room, however - Wall Masters and Mummies. The


Wall Masters are infamous Zelda enemies that are actually hands that fly down


from above, trying to land on Link. If they touch Link, theyll actually grab


him, and bring him back to the dungeons entrance. These guys are truly pains


in the ass, so youll want to avoid them the best you can. Youll know theyre


coming down on you by the special sound they make when they start to come down,


and youll know exactly where theyre coming down, because you can see their


circular shadow on the ground. If you see it over you, you better move quick


before they grab you! As far as the Mummies go, they are basically just strong


run-of-the-mill enemies that patrol this dungeon. They dont have any attacks,


but follow you very actively, where ever you may go to. Not only that, but they


can take a whole lot of hits from the Master Sword and other weapons in your


arsenal before dying. So now that you know who youre going to meet in this


room exactly, allow me to walk you through it, as I so elegantly do.


From where you enter the room, walk east, to enter the main part of the room.


Scattered all over the place are stationary Spike Traps, that wont move (hence


stationary), but are in strategic locations so that Wall Masters and Mummies


roaming around the room might just bump you into them if you try to escape


them. Also all around the room are a plethora of skull pots, which hold


everything from hearts and rupees to arrows and bombs. Grab what all of the


pots have to offer, while avoiding the Wall Masters and killing the Mummies. If


youre feeling especially daring, for whatever reason, you always have the


option to wait until the Wall Masters land on the ground, then approach them


and kill them. Two or three hits with the Master Sword will certainly do them


in, but only do that if you really want to risk getting brought back to the


entrance of the dungeon. While that isnt especially dangerous now (were all


but two screens left of the entrance), when you get deeper and farther into the


dungeon, youll probably be far more weary of the Wall Masters. In anycase, to


the south of the room, youll notice a treasure chest, with some skull pots in


front of it. Move the skull pots out of the way there (grabbing whatever they


have to hold for you), and open the treasure chest to get a key! Once you have


this key, youre done in this room, so walk to the northeast section of the


room, where there is a locked door. Use your new found key on the locked door


to open it, and go north through the door, to the next room.


In this room, a Red Tentacle Monster will attack you right away. Kill it or


knock it into one of the chasms in the room, and then walk northward. Avoid the


stationary Spike Traps and ignore the door heading west. Your objective here is


to be able to get to that treasure chest in the upper righthand corner of the


room, which is surrounded by chasms on all sides. However, above the blue


circle obstruction in front of you, do you see the two stars? Weve seen these


before - when pressed, they change the loaction of various holes and chasms in


a room. Carefully walk northward, in between the blue obstruction and the Spike


Trap (hitting the blue obstruction will knock you into the Spike Trap, or a


hole, so be careful), and walk onto either of the stars. This will make them


disappear, and the holes and chasms around the room will instantly rearrange


themselves. Now, simply walk east to the now-obtainable treasure chest, where


you can open it to get the dungeon map! Sweet! Now, the door leading west out


of this room is not really an option right now - it leads to a room with the


big treasure chest, and a door leading back into the Skull Woods. But without


the stars, and holes in our way leading northward, what do we do? Its simple.


Equip the Hookshot and approach the area where the stars were, bordering the


hole. Shoot the Hookshot northward, and youll grapple onto a skull pot above!


Nice. Youll now be in the north section of this room, which is patrolled by a


simple Fireball and a Helmet Bug. Kill the Helmet Bug and grab the various


goodies out of the skull pots (while avoiding the roaming Fireball, which


shouldnt be too much trouble for you.) After that, equip the Bombs onto Link


and approach the lefthand side wall. Find the faulty, cracked section in the


middle of this wall and use a Bomb on it to make a hole for you to pass


through. Enter into this next, secret room. Within, youll see cracked walls


along the south of the room, and some skull pots. Grab whats in the skull pots


if youd like, but then, DONT waste Bombs on the south walls, it wont work!


Instead, you see the lever in the northern wall? Its quite visable. Grab it


and the southern wall will explode to pieces, leaving a huge gap to the south,


where the big treasure chest is. But we neednt go down there yet (although we


now know where it is), so go back right through the blown up wall.


Once back in the previous room, head south, back to the door at the south of


the room thats heading west, the one I told you to ignore before. Enter left


into this room, and youll see the big treasure chest to the north (with the


blown up wall giving you access to it above that), and a locked door to your


left. To the south of the room is a door leading back outside into the Skull


Woods. Go outside of this door and youll be outside in the Skull Woods. Then


simply head south and west a bit back to the hole where we fell into before,


and youll be back at the beginning of the dungeon! From here, head south, and


then east into the next room. Instead of going east again, however, this time,


go all the way north through this room, weaving in and out of holes and chasms,


and avoiding or killing the various Blue Tentacle and Red Tentacle Monsters


coming at you. When you get all the way to the north of this room, go through


the door there into the next room.


This room is surprisingly tame. Youll see four enemies to the north of the


room in columns; three Mummies and a Skeleton. All are blocked off from going


south by skull pots - however, the one to the left guards a treasure chest


which holds a key! Ooooh. Remove the leftmost skull pot and fight the Mummy


there. Once defeated, walk north and grab the key out of the treasure chest


there. Ignoring the rest of the enemies in the vacinity, go to the east side of


the room and open the locked door there with the key you just got to gain way


to the next room, which is actually the locked door we saw before that leads


into the big treasure chest room. So now that weve opened up all ends of the


dungeon into one another, this is what we do next.


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